20 Views · 1 Replies ( Last reply by MECH )
i'm old school as well. i remember racing in the 60's.. yes, dangerous - but it was the drivers that made the differences.
Apply today's safety improvements to the cars, single wing forms (not the aero wind tunnel perfect monstrosities of today -worse in F1)
if not thinner tires, at least harder ones.. the degradation narrows racing lines, so often when a car CAN overtake, its too dangerous for loss of griip.
i don't need side by side packs of 10+ cars to have good racing.. we had characters in those days.. because the REAL racers stood out (front)
now, its all commercialized, homogenized and we have no fan favorite - because they're all the same.
24 Views · 1 Replies ( Last reply by John Woods )
I am making up some skins for use in our GPL league and I wanted to change the way the textures are mapped on to the model but have no idea where to start. I know texture mapping can be frustrating and I'm guessing it's not straight forward with GPL but would like to give it a go while I've got some time off over the Christmas break. Is there a tutorial here any where or can someone give me enough info to get started?
I was also hoping to test my skins in an offline race. Is there some way to force GPL to use the online skins in a one make offline race? I can get the players car and the original car numbers to use the skins I want, but cars that were originally another make use the default skin.
Cheers and Merry Christmas to all
109 Views · 3 Replies ( Last reply by TvO )
84 Views · 1 Replies ( Last reply by Fat Rich )
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